Indie-game Slam Open Mic

Roguelikefiction will be attending IGDA Atlanta’s Open Mic party on Saturday, February 6th from 7:00 to 10:00 PM at W. Atlanta Midtown. Come out and show your support as we provide a presentation of Legerdemain and talk shop with lots of other indie-game developers all around Atlanta.

You can find out more at the Facebook page for this event, available here:

Version 1.0.2 now available!

After a bit of a hiatus we are pleased to announce a new release of Legerdemain! Version 1.0.2 retains backward compatibility with previous versions while introducing many bugfixes and new features too. Go get it from the downloads area, and visit our todo list for an exhaustive list of changes.

Also a big thanks to all those who responded to our request for an artist. Stay tuned for more updates about this in the near future.

Recent Winners

We’re pleased to announce that Blume and Hegemoth have joined the ranks of those who have completed Legerdemain.

We’re looking to tabulate these reports as they come in, so send your winning save game files to We’re hoping to build something along the lines of a high score table, indexable by philosophy, number of game turns, date reported, and so on. To our knowledge there are no Logos or Chronos manipulators who have succeeded yet; perhaps you can be the first? Visit the forums if you have ideas or enhancements you’d like to see implemented in this area.

A big thank you, too, for those who’ve been chiming in on the forums recently. There have been a lot of good suggestions raised in recent weeks and we have efforts underway to get these implemented in future versions.

Version 1.0.1 now available!

Well the excitement of Dragon*Con and SIEGE has died down so it’s back to work! This version is a bugfix release, highly recommended for those who have gone creeping and crawling into the deeper cracks of Legerdemain over the past couple of months (there are quite a few of you!). You can grab it as usual from the downloads area.

I’d also like to express my sincere thanks to Dr. Ed and Hegemoth this month for their feedback and support. It’s folks like these that ensure indie-game development will have a healthy and exciting future.

World Map/Cluebook now available!

For those of you who have already shown your support for this site by ordering Legerdemain materials online, your wait is almost over. Our first batch of orders will be shipping tomorrow.

A screenshot of all the goods is available here.

Canticle of the Onslaught has gone to press

Last night, as the clock struck midnight and the cuckoo emerged to give its twelve ominous trills, I clicked send and fired off the final manuscript for the official Legerdemain cluebook.

It is now in the hands of its capable publishers, and those of you who have shown your support by purchasing it will be getting yours soon.

World Map/Cluebook available soon!

Been playing for a few hours? Refreshed by a game that doesn’t cater to corporate marketing requirements and didn’t cost $20 million to make? If so, you should know that is now accepting donations as well as advance orders for official Legerdemain merchandise!  Please consider giving your support and promoting the advancement of indie-game development!

Those of you who have already ordered via snail mail, word of mouth, or cryptic botanical gifts will have your orders fulfilled in the coming weeks.  

Version 0.9.8 now available!

Version 0.9.8 of Legerdemain is now available from the downloads area!

Along with the obligatory bugfixes, this version adds several new passages and items, dozens of new scripted events and hints, prose editing and cleanup, and plenty of new dialogue.  A few new features are in there as well.

If you are upgrading to this version from a previous version, be sure to save in Hamdon’s inn before you make the jump.

In other news, I’d like to extend a big thanks to delgondahntelius, who has completed the Phenomedom world map! Stay tuned in the coming days for information on how you obtain a copy of your own.

Version 0.9.7 now available!

Version 0.9.7 of Legerdemain has been released! Compressed .zip and tar.gz distributions are now available in addition to the Java Web Start distribution. Go get them from the downloads area!

This version features more polished regions to explore, new items, new enemies, new spells, and lots of other goodies. There are also improvements to game balance and a couple of enhancements to the user-interface. Visit the change log in the bug-tracking database for more details.

I’d also like to thank lailoken who has helped make this release as good as it can be.

Dragon*Con 2008

I’ve been accepted as an exhibitor at this year’s largest sci-fi/fantasy/pop culture convention! Dragon*Con 2008 will be held in downtown Atlanta, GA this Labor Day weekend, from August 29th – September 2nd. Over 30,000 people are expected to attend, and I think you’ll find the guest list rather impressive.

I’ll be there in my little booth for four days, promoting roguelike fiction and hawking various Legerdemain goodies. Come by to visit and say hello, or drop me a line if you plan on being in town for this event!

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