A Flying Trip to Deutschland


Roguelikefiction will be traveling to Essen, Germany next week for Internationale Spieltage, the world’s largest gaming fair. Festivities will be running from October 21 to 24 as fans from all over the world come to celebrate the best and newest in comics, gaming, and everything in between.

We’ll be in Hall 6, Booth 6-311 in the import games area. Come say hello as our lack of expertise in the German language finds us entangled in non sequiturs, hijinks, and various other ridiculous situations.



Legerdemain tileset preview


I’ve just put up some videos of the new Legerdemain tileset on Youtube. It was a grueling and expensive endeavor, nearly one thousand tiles in all, but when you’ve got frozen isles, floating observatories, death by porridge and demonic smoking halls they start adding up. Thanks to the efforts of Ian MacKenna we finally got ‘em all laid down:

http://www.youtube.com/watch?v=RxCTBNcG3Mw

The tileset is now available as part of the cluebook package, available via the GET STUFF! tab above. If you’ve already ordered the cluebook package and would like to download the tile version, please contact us.



Roguelikefiction on the Road


So… cheers to all the cool folks we met at Origins last month in Columbus, OH; we had a real blast. Sales of our Legerdemain cluebook package exceeded expectations and we have already sent in a call to our printer here in Atlanta for another run.

Next up is Gen*Con Indy, which runs in Indianapolis from Aug. 5 to 8 and promises to be an even bigger event than Origins. We’ll be in booth #2543 so if you missed us in June drop by and hang out as we peddle our wares and chat about upcoming games and experimental fiction projects we’ve gotten cooking.

Here’s a shot of the booth, with Rabelais holding up the cards and Dr. Zaius holding down the books:






Here’s a shot of Legerdemain’s confused author. I think this was Barley’s, right across the street from Origins.



Origins Game Fair 2010


This week Roguelikefiction will be appearing in Columbus, Ohio to participate in the 2010 Origins Game Fair. Come out and show your support as we provide a preview of new features coming to our CRPG Legerdemain.

The fair will be held from Wednesday, June 23rd to Sunday, June 26th. For more details visit http://originsgamefair.com.



Indie-game Slam Open Mic


Roguelikefiction will be attending IGDA Atlanta’s Open Mic party on Saturday, February 6th from 7:00 to 10:00 PM at W. Atlanta Midtown. Come out and show your support as we provide a presentation of Legerdemain and talk shop with lots of other indie-game developers all around Atlanta.

You can find out more at the Facebook page for this event, available here: http://bit.ly/c1qMBP



Version 1.0.2 now available!


After a bit of a hiatus we are pleased to announce a new release of Legerdemain! Version 1.0.2 retains backward compatibility with previous versions while introducing many bugfixes and new features too. Go get it from the downloads area, and visit our todo list for an exhaustive list of changes.

Also a big thanks to all those who responded to our request for an artist. Stay tuned for more updates about this in the near future.



Artist Wanted


Roguelikefiction is currently seeking an artist to draw tiles for our CRPG Legerdemain. Those of you familiar with the game (or roguelike games in general) will know that the entire world is rendered in a motley collection of letters, numbers, upside down question marks, trademark symbols, and some of the more bizarre glyphs that Unicode has to offer. This is how it has been since the beginning and future versions will preserve this tradition.

But to widen Legerdemain’s appeal we are looking to add an alternative representation that would render the world in a graphical manner, and for this we need an artist to furnish tiles. If this is something you’d be interested in, please send us an email with your rates and your vision. Precedence will be afforded to candidates with prior gaming credits and/or a deep familiarity with Legerdemain itself. 

In the meantime, you can support us if you haven’t already by purchasing Legerdemain’s official cluebook and Phenomedom world map. Our first edition has almost sold out so grab yourself an original while you can!



Article on IF Theory


An article I’ve put together titled “The Room as Metaphor in Interactive Fiction” has been posted by the kind folks over at Brass Lantern. If you are interested in IF theory or the idea of electronic storytelling in general, it might be worth your while to have a look:

http://brasslantern.org/writers/iftheory/roomasmetaphor.html

Be sure to check out the rest of Brass Lantern while you’re there, as they offer a lot of thought-provoking articles as well as tutorials and reviews of literate adventure games.



Recent Winners


We’re pleased to announce that Blume and Hegemoth have joined the ranks of those who have completed Legerdemain.

We’re looking to tabulate these reports as they come in, so send your winning save game files to legerdemain@bellsouth.net. We’re hoping to build something along the lines of a high score table, indexable by philosophy, number of game turns, date reported, and so on. To our knowledge there are no Logos or Chronos manipulators who have succeeded yet; perhaps you can be the first? Visit the forums if you have ideas or enhancements you’d like to see implemented in this area.

A big thank you, too, for those who’ve been chiming in on the forums recently. There have been a lot of good suggestions raised in recent weeks and we have efforts underway to get these implemented in future versions.



Version 1.0.1 now available!


Well the excitement of Dragon*Con and SIEGE has died down so it’s back to work! This version is a bugfix release, highly recommended for those who have gone creeping and crawling into the deeper cracks of Legerdemain over the past couple of months (there are quite a few of you!). You can grab it as usual from the downloads area.

I’d also like to express my sincere thanks to Dr. Ed and Hegemoth this month for their feedback and support. It’s folks like these that ensure indie-game development will have a healthy and exciting future.

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